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Slayer's Guide to Game Masters

von Mongoose Publishing
Spielhilfe zu D20-Produkte, Englisch, 32 Seiten
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The Chinese general Sun Tzu wrote in 'The Art of War' that you should 'know your enemy as you know yourself' and that, broadly speaking is the purpose of this chapter. We're going to tell you why otherwise decent people choose to become GMs, what weaknesses they might have, and what they're hoping to gain out of it.

But we won't be banging on about it. We'll stick to just what you need to know to defeat your GM. As former British Prime Minister John Major declared, it's time to 'understand a little less and condemn a little more'.

Some of you reading these words might think they're a bit strong. You might think that there's nothing wrong with people who choose to Games Master. You might even trot out the old line about how 'it's wrong to hate GMs, because without the GM you wouldn't have a game!'

Yeah? Well I don't seem to recall that bit of logic ever stopping sixty thousand football fans from chanting 'the referee's a git!' for twenty minutes.

So it isn't going to stop us either. These people chose to Games Master, nobody forced them, and now they're going to have to face the consequences. They've been pushing us around for too long and this is where it stops.

We'll show you how. . .                                                                                                                                                                                                        

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