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GURPS Time Travel

von Steve Jackson Games
Spielhilfe zu GURPS, Englisch, 128 Seiten
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Diesen Artikel als erster bewerten!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published. Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners - Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues). Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes. A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. With this book GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!                                                                                                                                                                                                        

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