Ever since you started Gamemastering the PARANOIA XP roleplaying game, you've struggled to keep up with your players. Right?
They always want new Troubleshooter missions in Alpha Complex - new ways to compel fear and ignorance - new reasons to loathe and suspect their fellow Troubleshooters-new methods of dying repeatedly in the most absurdly arbitrary ways. Right? Oh, wait - sorry - you want all that stuff, not the players. You enjoy having The Computer throw its Troubleshooters into new hose-job no-win deathtrap fiascos, so you work hard to invent the best fiascos you can, work your brains out, all under a crash-priority deadline so you wonder why, why you ever became a Famous Game Designer.... Oh, wait - sorry again - look, let's start over. You, the Gamemaster, want new PARANOIA missions. This supplement, Crash Priority, gives you a bunch of missions. They're creative and funny. Buy them. |
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