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Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy-and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?
Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Break the book open and prepare to raise your game!
* Offers new weapons, firearms, armor, and other pieces of gear that have long proven popular with Shadowrun players.
* Provides increased combat options, new qualities, and martial arts options so that players can fully flesh out their characters, allowing them to fight exactly the way they want.
* Details fighting techniques, tactics, and other information teams can use to enhance their effectiveness in combat.
* Includes information on explosives, with complete details on ways to use them in assassinations, demolitions, and more.
* Provides information and game rules on surviving extreme environments in Shadowrun, including cold, hot, underwater, and radioactive areas.
* Includes more full color-art than any Shadowrun combat book in the past, including illustrations for almost every firearm in the book.
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