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Shadowrun 4th: Unwiredvon Catalyst Game LabsSpielhilfe zu Shadowrun, Englisch Nicht auf Lager. Lieferzeit ca. 2-4 Tage. Diesen Artikel als erster bewerten! |
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The Hacker's Handbook
We're buffing up system defenses and tactics in the System Security chapter, so we had to have a chapter devoted to all the guys who will be exploiting and breaking their way into those systems. Everything you need to know as an elite hacker in a single chapter: the Hacker's Handbook. Common hacker and rigger tactics, malware, agents, botnets, forgery, and advanced spoofing are just the highlights; this chapter is chock full of exploits and tricks for the daring hacker or technomancer to crack those glacial secure nodes or simply spoof a lifestyle. Matrix Phenomena The Matrix Phenomena chapter addresses the unexplained mysteries and enigmas of the Matrix 2.0. Some fans will be expecting, some they won't: AIs, Ghosts in the Machine, Resonance Realms, the Dissonants, and Entropic Sprites. Technomancers The offspring of the Crash 2.0 get a long-awaited expansion, exploring their abilities and their mysterious connection to the Resonance Realms. Beginning with a look at the biological PAN and how this is different from normal hardware and software, the Technomancer chapter then unveils the nascent Resonance Streams (the virtual paradigms virtuakinetics develop) and expanded Submersion rules. It also introduces a host of cool new Echoes and the Paragons (the virtual ideals some technomancers dedicate themselves to.) Sprites Sprites get their own chapter spotlighting new sprites and new sprite powers, as well as Free and Wild Sprites. Matrix Topology Chapter This chapter dissects and exposes the functioning of the Matrix and connectivity in the wireless Sixth World. In easy to understand sections, it breaks down the basics of Matrix Topology. It expands on the types of nodes available-introducing nexi and peripheral nodes-and revisits the inner workings of commcodes, PANs, Operating Systems, accounts, and data access rights: everything you need to know about how the Matrix comes together. If that wasn't enough it delves into network/mesh organization and practical considerations such as sculpting and metaphor, explaining their role and function. System Security Chapter The next chapter addresses Matrix security protocols beyond the intrusion countermeasures, network configurations, and security hackers you might be expecting. System Security spotlights all the new and advanced rules involved in keeping data secure in the Sixth World; these include advanced encryption, access logs, and physical authentication technologies among others. It offers more details on rigging building security systems and spiders the specialists that do so. There's even space for the low-down on the tricks and tactics Matrix security employ and system security examples. Matrix Overview Chapter The opening chapter of Unwired brings you everything you need to know about the impact of the wireless Matrix and computer technologies on the Sixth World and their pervasive role in everyday life. It explores the role of Augmented and Virtual Realities in all aspects of daily life, from the home and workplace to corporate research labs and the deepest darkest shadows. By 2070 there are few places in the Sixth World untouched by Matrix technology and this chapter delves into exactly what that means; exploring the myriad applications of Matrix tech to business, education, social networking, and a variety of different fields-easing Shadowrun newcomers and veterans alike into the obvious and more subtle realities of life in an Augmented world. But this world where knowledge is at your fingertips is not without its dangers and menaces-and Matrix Overview also provides insight into Matrix crimes, the warez scene, the looming threat of a surveillance society, and the virtues and flaws of a balkanized total information society. The chapter wraps with a brief look at those talented souls who specialize in using and exploiting the Matrix: hackers, riggers, spiders, technomancers and AIs. |
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